Overhead
📄️ Definition
The overhead is the wasted time compared to a perfect solution. More specifically, suppose there exists a perfect solution that can make your real-world app render at 60FPS. Then, we measure the time of that perfect solution (suppose it is 1.00s) as well as the time if using this package (suppose it is 1.01). Then, we say the overhead is (1.01-1.00)/1.00 = 1%.
📄️ Result
The MaybePreemptRender is slow (needs syscall) now, causing larger overhead. It can be (and should be) optimized//github.com/fzyzcjy/flutter_smooth/issues/110. The pipeline is also not optimized yet.