Skip to main content

Creating the Rust project

First, follow the instructions on the Usage section of cargo-xcode. The instructions that follow are quoted from there, but keep in mind that it might have become outdated.


Ensure that these lines are present in your $crate/Cargo.toml:

[lib]
crate-type = ["lib", "staticlib", "cdylib"]

where

  • lib is required for non-library targets, such as tests and benchmarks
  • staticlib is required for iOS
  • cdylib for all other platforms

Configure this to suit your needs. Then run this command in $crate:

cargo xcode

This will generate a $crate/$crate.xcodeproj that can be imported into other Xcode projects. You only have to do this once per crate.

Now, open up that $crate/$crate.xcodeproj file with Xcode and select the root item at the left pane. The item's name will be identical to your crate's name. In the Build Settings tab, search for Dynamic Library Install Name Base and change the value into @executable_path/../Frameworks/. This is required by cargo-xcode to enable macOS executable to properly locate .dylib library files in the package.