Windows and Linux share the same build system (CMake), making setup for these two
platforms the easiest even from scratch. The template uses Corrosion to expedite the process, which has to clone and initialize the builder first. If you are running builds continuously, it might be a good idea to follow this guide to learn how to install Corrosion permanently onto your system. Once that's done, go ahead and modify
-# find_package(Corrosion REQUIRED) +find_package(Corrosion REQUIRED) -include(FetchContent) - -FetchContent_Declare( - Corrosion - GIT_REPOSITORY https://github.com/AndrewGaspar/corrosion.git - GIT_TAG v0.4.4 # Optionally specify a version tag or branch here -) - -FetchContent_MakeAvailable(Corrosion)
Unless you have certain use-cases that you require from the latest versions of Corrosion, it is recommended to use v0.4.x in your build scripts since CMake versions supplied by the system and/or Flutter snap installations trail behind the master branch. This will relax the CMake requirement to v15, which should be generally available from most package maintainers and Flutter snaps.
A workaround is to ignore
rust.cmake and manually configure CMake to build and bundle the Rust library, as suggested by
in the case of Flutter on ARM Linux.